<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>POLYPUSHER</title>
	<atom:link href="http://www.polypusher.com/Rene/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.polypusher.com/Rene</link>
	<description>3D VFX blog</description>
	<lastBuildDate>Thu, 02 Feb 2012 20:21:45 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Alien</title>
		<link>http://www.polypusher.com/Rene/?p=263</link>
		<comments>http://www.polypusher.com/Rene/?p=263#comments</comments>
		<pubDate>Thu, 02 Feb 2012 20:18:27 +0000</pubDate>
		<dc:creator>rene</dc:creator>
				<category><![CDATA[The feed]]></category>

		<guid isPermaLink="false">http://www.polypusher.com/Rene/?p=263</guid>
		<description><![CDATA[NEW &#8211; Did an alien in Zbrush, inspired by Aaron sims and invasion of the body snatchers. Based on a body &#8220;taking form&#8221; which is not through the process yet. This main shot here is from the rear, base of the skull to the mid-section only. The model itself is quite tall. &#160;]]></description>
			<content:encoded><![CDATA[<p>NEW &#8211; Did an alien in Zbrush, inspired by Aaron sims and invasion of the body snatchers.</p>
<p>Based on a body &#8220;taking form&#8221; which is not through the process yet.</p>
<p>This main shot here is from the rear, base of the skull to the mid-section only. The model itself is quite tall.</p>

<a href='http://www.polypusher.com/Rene/?attachment_id=264' title='la_05'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2012/02/la_05-150x150.jpg" class="attachment-thumbnail" alt="la_05" title="la_05" /></a>
<a href='http://www.polypusher.com/Rene/?attachment_id=265' title='la_06'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2012/02/la_06-150x150.jpg" class="attachment-thumbnail" alt="la_06" title="la_06" /></a>
<a href='http://www.polypusher.com/Rene/?attachment_id=266' title='str8_gellin'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2012/02/str8_gellin-150x150.jpg" class="attachment-thumbnail" alt="str8_gellin" title="str8_gellin" /></a>
<a href='http://www.polypusher.com/Rene/?attachment_id=267' title='LA_02_BPR020212'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2012/02/LA_02_BPR020212-150x150.jpg" class="attachment-thumbnail" alt="LA_02_BPR020212" title="LA_02_BPR020212" /></a>

<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.polypusher.com/Rene/?feed=rss2&#038;p=263</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video Game Art</title>
		<link>http://www.polypusher.com/Rene/?p=219</link>
		<comments>http://www.polypusher.com/Rene/?p=219#comments</comments>
		<pubDate>Mon, 10 Oct 2011 18:35:46 +0000</pubDate>
		<dc:creator>rene</dc:creator>
				<category><![CDATA[The feed]]></category>

		<guid isPermaLink="false">http://www.polypusher.com/Rene/?p=219</guid>
		<description><![CDATA[I found some of my old models from like 2009 ish and are posting them on the web Heres one of them, a boar, probably useful for a game title. It was never put through the end stage but having an 4/5 asset doesn&#8217;t mean its unusable.]]></description>
			<content:encoded><![CDATA[
<a href='http://www.polypusher.com/Rene/?attachment_id=220' title='boar_01'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2011/10/boar_01-150x150.png" class="attachment-thumbnail" alt="boar_01" title="boar_01" /></a>
<a href='http://www.polypusher.com/Rene/?attachment_id=221' title='boar_02'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2011/10/boar_02-150x150.png" class="attachment-thumbnail" alt="boar_02" title="boar_02" /></a>
<a href='http://www.polypusher.com/Rene/?attachment_id=222' title='boar_03'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2011/10/boar_03-150x150.png" class="attachment-thumbnail" alt="boar_03" title="boar_03" /></a>
<a href='http://www.polypusher.com/Rene/?attachment_id=224' title='boar_04'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2011/10/boar_04-150x150.png" class="attachment-thumbnail" alt="boar_04" title="boar_04" /></a>

<p>I found some of my old models from like 2009 ish and are posting them on the web Heres one of them, a boar, probably useful for a game title. It was never put through the end stage but having an 4/5 asset doesn&#8217;t mean its unusable.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.polypusher.com/Rene/?feed=rss2&#038;p=219</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What is this and why do I want it?</title>
		<link>http://www.polypusher.com/Rene/?p=209</link>
		<comments>http://www.polypusher.com/Rene/?p=209#comments</comments>
		<pubDate>Mon, 10 Oct 2011 16:18:48 +0000</pubDate>
		<dc:creator>rene</dc:creator>
				<category><![CDATA[The feed]]></category>

		<guid isPermaLink="false">http://www.polypusher.com/Rene/?p=209</guid>
		<description><![CDATA[Hi guys, I found this in my old models and decided to pull it out and render it. Could it be a bike? could it be a tank? Im still not sure what it &#8220;should&#8221; be. But all I know is I like it. Nowadays with a large focus on trying to shock the viewer, &#8230;]]></description>
			<content:encoded><![CDATA[<p>Hi guys,</p>
<p>I found this in my old models and decided to pull it out and render it.</p>

<a href='http://www.polypusher.com/Rene/?attachment_id=211' title='concept tank'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2011/10/concept-tank-150x150.png" class="attachment-thumbnail" alt="concept tank" title="concept tank" /></a>
<a href='http://www.polypusher.com/Rene/?attachment_id=212' title='concept tank_02'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2011/10/concept-tank_02-150x150.png" class="attachment-thumbnail" alt="concept tank_02" title="concept tank_02" /></a>
<a href='http://www.polypusher.com/Rene/?attachment_id=213' title='concept tank03'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2011/10/concept-tank03-150x150.png" class="attachment-thumbnail" alt="concept tank03" title="concept tank03" /></a>

<p>Could it be a bike? could it be a tank? Im still not sure what it &#8220;should&#8221; be. But all I know is I like it.</p>
<p>Nowadays with a large focus on trying to shock the viewer, adverts ignore that just good design can grab attention.</p>
<p>I think the world will advance with tech and good design- Despite what the climate is economically. Creativity should be encouraged and sustainable. But right now its not. It&#8217;s relying on youth and the internet.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.polypusher.com/Rene/?feed=rss2&#038;p=209</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I have a vimeo!</title>
		<link>http://www.polypusher.com/Rene/?p=192</link>
		<comments>http://www.polypusher.com/Rene/?p=192#comments</comments>
		<pubDate>Thu, 29 Sep 2011 22:07:05 +0000</pubDate>
		<dc:creator>rene</dc:creator>
				<category><![CDATA[The feed]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[channel]]></category>
		<category><![CDATA[vimeo]]></category>

		<guid isPermaLink="false">http://www.polypusher.com/Rene/?p=192</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/29798214" width="700" height="394" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.polypusher.com/Rene/?feed=rss2&#038;p=192</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Merman Turntable</title>
		<link>http://www.polypusher.com/Rene/?p=189</link>
		<comments>http://www.polypusher.com/Rene/?p=189#comments</comments>
		<pubDate>Tue, 20 Sep 2011 03:08:02 +0000</pubDate>
		<dc:creator>rene</dc:creator>
				<category><![CDATA[The feed]]></category>
		<category><![CDATA[Bird]]></category>
		<category><![CDATA[Merman]]></category>
		<category><![CDATA[Turntable]]></category>

		<guid isPermaLink="false">http://www.polypusher.com/Rene/?p=189</guid>
		<description><![CDATA[finally after 10 hours of rendering and a whole bunch of tests I got something out of it. I am alot more familiar with removing flicker from animations now. Check it out on vimeo]]></description>
			<content:encoded><![CDATA[<p>finally after 10 hours of rendering and a whole bunch of tests I got something out of it. I am alot more familiar with removing flicker from animations now.</p>
<p>Check it out on vimeo</p>
<p><iframe src="http://player.vimeo.com/video/29292580" width="700" height="394" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.polypusher.com/Rene/?feed=rss2&#038;p=189</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D forum</title>
		<link>http://www.polypusher.com/Rene/?p=165</link>
		<comments>http://www.polypusher.com/Rene/?p=165#comments</comments>
		<pubDate>Sat, 10 Sep 2011 15:23:42 +0000</pubDate>
		<dc:creator>rene</dc:creator>
				<category><![CDATA[The feed]]></category>
		<category><![CDATA[Character Demo]]></category>

		<guid isPermaLink="false">http://www.polypusher.com/Rene/?p=165</guid>
		<description><![CDATA[Check out the new forum, where you can write things. http://www.polypusher.com/3dforum/]]></description>
			<content:encoded><![CDATA[<p>Check out the new forum, where you can write things.</p>
<p>http://www.polypusher.com/3dforum/</p>
]]></content:encoded>
			<wfw:commentRss>http://www.polypusher.com/Rene/?feed=rss2&#038;p=165</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>set building</title>
		<link>http://www.polypusher.com/Rene/?p=178</link>
		<comments>http://www.polypusher.com/Rene/?p=178#comments</comments>
		<pubDate>Fri, 09 Sep 2011 21:15:13 +0000</pubDate>
		<dc:creator>rene</dc:creator>
				<category><![CDATA[The feed]]></category>
		<category><![CDATA[Character Demo]]></category>

		<guid isPermaLink="false">http://www.polypusher.com/Rene/?p=178</guid>
		<description><![CDATA[Will probably write something on water rendering for waves/ocean. Its alot more involved than I initially thought. Going through essentially a significant portion of the gamut from- Animated rolling waves Displacement ( Mapped and or with an applied modifier) Procedural mapping Noise Animated gradients with noise ( moving affecting wave) Views &#8211; Difference in overall &#8230;]]></description>
			<content:encoded><![CDATA[<p>Will probably write something on water rendering for waves/ocean. Its alot more involved than I initially thought. Going through essentially a significant portion of the gamut from-</p>
<p>Animated rolling waves<br />
Displacement ( Mapped and or with an applied modifier)<br />
Procedural mapping<br />
Noise<br />
Animated gradients with noise ( moving affecting wave)<br />
Views &#8211; Difference in overall look above and below camera,<br />
Interpretations through different software packages ( 3dsmax vs Softimage )<br />
No use of third party plugins ( mental ray and stock 3D packages only &#8211; so no dreamscape or odd noise generators)<br />
Rendering and compositing of elements<br />
Mesh advection ( making water actually roll off and around objects such as rocks)<br />
Particle simulation ( in PFLOW or its respective counterpart, the ICE enviornment)<br />
and then switching and porting scenes between the two ( say I am a comfortable rigger in Softimage and need to send datasets to Max)<br />
Some reading about scripting in Python<br />
Point Cache usage between packages ( never did it before but figured it would be somewhat easy ) using the PC2 format.<br />
Going to NY for the weekend &#8211; More after the Jump.</p>

<a href='http://www.polypusher.com/Rene/?attachment_id=179' title='water05_under0005'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2011/09/water05_under0005-150x150.jpg" class="attachment-thumbnail" alt="water05_under0005" title="water05_under0005" /></a>
<a href='http://www.polypusher.com/Rene/?attachment_id=180' title='water05_submerge0059'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2011/09/water05_submerge0059-150x150.jpg" class="attachment-thumbnail" alt="water05_submerge0059" title="water05_submerge0059" /></a>
<a href='http://www.polypusher.com/Rene/?attachment_id=181' title='water 320x2400000'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2011/09/water-320x2400000-150x150.jpg" class="attachment-thumbnail" alt="water 320x2400000" title="water 320x2400000" /></a>
<a href='http://www.polypusher.com/Rene/?attachment_id=183' title='water_basic'><img width="150" height="150" src="http://www.polypusher.com/Rene/wp-content/uploads/2011/09/water_basic-150x150.jpg" class="attachment-thumbnail" alt="water_basic" title="water_basic" /></a>

]]></content:encoded>
			<wfw:commentRss>http://www.polypusher.com/Rene/?feed=rss2&#038;p=178</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Betta &#8211; Zbrush</title>
		<link>http://www.polypusher.com/Rene/?p=169</link>
		<comments>http://www.polypusher.com/Rene/?p=169#comments</comments>
		<pubDate>Sat, 03 Sep 2011 00:32:58 +0000</pubDate>
		<dc:creator>rene</dc:creator>
				<category><![CDATA[The feed]]></category>
		<category><![CDATA[Character Demo]]></category>

		<guid isPermaLink="false">http://www.polypusher.com/Rene/?p=169</guid>
		<description><![CDATA[&#160; Coming soon&#8230; a fish!  No seriously, thats all I got. It&#8217;s the weekend. Give a man a break. Detail- Betta / Zbrush. No &#8220;imageplane&#8221; just practicing my freehand paint.]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Coming soon&#8230; a fish!  No seriously, thats all I got. It&#8217;s the weekend. Give a man a break.</p>
<p>Detail-</p>
<p>Betta / Zbrush.</p>
<p>No &#8220;imageplane&#8221; just practicing my freehand paint.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.polypusher.com/Rene/?feed=rss2&#038;p=169</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Louse Comp example</title>
		<link>http://www.polypusher.com/Rene/?p=148</link>
		<comments>http://www.polypusher.com/Rene/?p=148#comments</comments>
		<pubDate>Fri, 02 Sep 2011 18:06:13 +0000</pubDate>
		<dc:creator>rene</dc:creator>
				<category><![CDATA[The feed]]></category>
		<category><![CDATA[Comping]]></category>
		<category><![CDATA[Passes]]></category>
		<category><![CDATA[Tongue Louse]]></category>

		<guid isPermaLink="false">http://www.polypusher.com/Rene/?p=148</guid>
		<description><![CDATA[Please check out my brief breakdown of Tongue Louse &#160; &#160; Tongue Louse Comping &#8211;NO AUDIO&#8211; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>Please check out my brief breakdown of Tongue Louse</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a href="http://www.polypusher.com/Rene/wp-content/uploads/2011/08/Tongue-Louse-Comping.mp4">Tongue Louse Comping</a></p>
<p>&#8211;NO AUDIO&#8211;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.polypusher.com/Rene/?feed=rss2&#038;p=148</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.polypusher.com/Rene/wp-content/uploads/2011/08/Tongue-Louse-Comping.mp4" length="1593737" type="video/mp4" />
		</item>
		<item>
		<title>Merman Museum</title>
		<link>http://www.polypusher.com/Rene/?p=157</link>
		<comments>http://www.polypusher.com/Rene/?p=157#comments</comments>
		<pubDate>Sun, 28 Aug 2011 02:18:11 +0000</pubDate>
		<dc:creator>rene</dc:creator>
				<category><![CDATA[The feed]]></category>
		<category><![CDATA[Character Demo]]></category>

		<guid isPermaLink="false">http://www.polypusher.com/Rene/?p=157</guid>
		<description><![CDATA[This is the &#8220;merman with bird&#8221; sculpt. It&#8217;s also part of the &#8220;MUSEO&#8221; idea I have for all of my sculpts for this year. 3dsmax / Zbrush / Vray / 6m polys]]></description>
			<content:encoded><![CDATA[<p>This is the &#8220;merman with bird&#8221; sculpt. It&#8217;s also part of the &#8220;MUSEO&#8221; idea I have for all of my sculpts for this year.</p>
<p>3dsmax / Zbrush / Vray / 6m polys</p>
]]></content:encoded>
			<wfw:commentRss>http://www.polypusher.com/Rene/?feed=rss2&#038;p=157</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

